It's amazing what you can do in there in terms of manually fixing defects. Thank you! Of course I see everything wrong with it but I've been staring at it for the past few days, after all.įirst, I'm totally sold on Zbrush. I've found that by reducing the target face count (something around like 750,000 - 1,000,000), I get a much prettier model. I basically have been allowing it to produce as many faces as needed.
I've been generating my meshes with way too many target faces. It might make my life a whole lot easier aligning the "general shape" set of images. I'd also like to experiment with markers (like matt3o suggested in the tutorial thread). It's a bit of a hassle because you end up taking a ton of photos this way.
CAPTURING REALITY SOFTWARE VS COLMAP FULL
The pictures from set #1 get the full shape of the object and provide a reference point for getting the camera positions from set #2.
Then I come in with a zoomier lens and take some closeup pictures. I'll go into detail more later but recently I've found I can really improve the quality of the mesh by taking one set of photos with the whole object in frame, mostly to capture the general structure. But that's probably okay because, lastly, I'm disabling all photos except for the ~150 closeup photos I took.
CAPTURING REALITY SOFTWARE VS COLMAP PC
I'm also running it on "High" rather than "Ultra High" because apparently my PC doesn't have enough video memory for ultra. First, I'm decimating down to a lower poly count because this procedure subdivides the mesh 3 or 4 times so if you don't do this, you end up with an insane number of faces. When running "Refine Mesh", a few things to point out.
From my attempts there sometimes are little "hanger" pieces that are hard to remove.